- Durée de la vidéo:
- 15s
- Dimensions de la vidéo:
- 2048 × 1176
Combats de squelettes en boxe souterraine
Ring de lutte souterrain ultra-réaliste, espace clos, cordes usées, tapis poussiéreux, lumières tamisées créant des ombres marquées, légère brume dans l'air. Foule floue dans l'obscurité, ambiance subtile.
- Modèle vidéo
- Seedance 2.0
- Durée de la vidéo
- 15s
- Format d’image
- Non précisé
- Mode de génération
- Non précisé
Prompt
Ultra-realistic underground wrestling ring, enclosed space, worn ropes, dusty mat, dim overhead lights creating hard shadows, slight haze in air. Crowd blurred in darkness, subtle movement only. Two skeleton fighters: Fighter 1 (villain) aggressive, heavy strikes. Fighter 2 (hero, red cap) calm, precise, reactive. 0:00–0:02 close-up: both circling inside ring, footwork tight, bones creaking subtly. Camera handheld orbit, 50mm lens, slight shake. 0:02–0:04 first attack: villain throws fast right punch. Hero leans back minimal distance. 👉 micro slow-motion (0.5x) during dodge, showing precise head movement, air displacement. Camera snap push-in. 0:04–0:06 hero counters with quick body strike, no exaggeration, grounded impact. Camera whip pan following fist. 0:06–0:08 rapid exchange: 2–3 punches, blocks, tight spacing, realistic speed. Camera tight orbit + quick reframes. 0:08–0:10 villain swings heavy hook → hero ducks + sidestep. 👉 brief slow-mo on dodge + bone passing close to skull. 0:10–0:12 hero lands clean combo (2 hits max), sharp, efficient. Dust lifts from mat. Camera follows motion with slight shake. 0:12–0:13 clinch break, both reset stance, breathing visible in movement. 0:13–0:15 final move: hero precise strike to skull → opponent collapses instantly. Camera slight slow-down on impact, then stabilize wide shot. Cinematography: handheld realism, tight framing, no flashy moves, controlled chaos, fast pacing with micro slow-mo accents only on dodges. AUDIO: Only realistic sound effects (SFX), no background music, no cinematic score, no music layers. Focus on natural environmental sounds and action-based audio only.
Préparer les éléments et ajuster le prompt
- Conservez une seule trajectoire de caméra et vérifiez que le cadrage évolue comme prévu.
- Modifiez une seule action ou direction de caméra à la fois, en conservant les autres réglages.
- Il s’agit de suggestions d’ajustement et de vérification. La vidéo source ne prouve pas que Studio a reproduit ces modifications.