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Durée de la vidéo:
15s
Dimensions de la vidéo:
3840 × 2160
Récits cinématographiques/Seedance 2.0

Duel à Grande Vitesse de Vaisseaux Capitaux en Orbite

Ciel extraterrestre au-dessus d'une planète lumineuse : deux énormes vaisseaux capitaux dans un duel orbital à grande vitesse, se repositionnant constamment, jamais immobiles, soutenus par une petite escadrille de chasseurs d'élite. C...

Modèle vidéo
Seedance 2.0
Durée de la vidéo
15s
Format d’image
16:9
Mode de génération
Non précisé
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Prompt

Alien sky above a glowing planet: two massive capital ships in a high-speed orbital duel, constantly repositioning, never stationary, supported by a small wing of elite fighters. Combat is tactical, fast, and asymmetric. Wide orbital shot: both ships curve along different trajectories around the planet, never aligned, trading long-range fire across distance. Dynamic sweep: camera arcs with one ship as it rolls to present shielded sections, deflecting incoming fire while returning calculated shots. Cut across space: the opposing ship accelerates laterally, changing angle, forcing shots to miss or glance off shields. Fighter deployment: small units launch mid-maneuver, already compensating for velocity, diving toward predicted intercept points. High-speed tracking: camera follows a fighter cutting diagonally across the battle, threading between long-range beams and debris. Near-miss moment: a capital ship’s main weapon fires slightly off-target due to motion, the beam slicing past and grazing structure instead of a direct hit. Tactical shift: one ship uses the planet’s curvature, dipping lower into atmosphere glow, partially obscured, forcing the other to adjust trajectory. Precision breach: fighters exploit a brief shield misalignment during a turn, striking a localized section without stopping the flow of battle. Damage response: the hit ship doesn’t stall; it rolls, vents energy, and accelerates away, stabilizing while still firing backward. Final escalation: both ships now on intersecting but offset paths, firing continuously while moving at high speed, the battlefield stretching across space instead of collapsing into a single point. No hovering, no direct standoffs, constant motion, realistic spacing, tactical positioning, momentum-driven combat, cinematic but physically grounded, high-detail sci-fi realism.

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  • Conservez une seule trajectoire de caméra et vérifiez que le cadrage évolue comme prévu.
  • Modifiez une seule action ou direction de caméra à la fois, en conservant les autres réglages.
  • Il s’agit de suggestions d’ajustement et de vérification. La vidéo source ne prouve pas que Studio a reproduit ces modifications.

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