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Durée de la vidéo:
15s
Dimensions de la vidéo:
1280 × 720
Récits cinématographiques/Seedance 2.0

Éclipse Cathédrale : Éveil des Ombres Liquides

Une gigantesque cathédrale abandonnée se dresse dans un désert noir sans fin sous une pâle éclipse. L'architecture est impossible : des arches gothiques se courbant vers l'intérieur, des colonnes en marbre noir, s

Modèle vidéo
Seedance 2.0
Durée de la vidéo
15s
Format d’image
16:9
Mode de génération
Non précisé
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Prompt

A gigantic abandoned cathedral stands in an endless black desert under a pale eclipse. The architecture is impossible: gothic arches bending inward, columns made of black marble, stained-glass windows showing moving silhouettes instead of saints. Fine ash drifts through the air like slow snow. Opening frame: a slow dolly forward through the cathedral entrance. The floor is covered with thousands of sleeping shadows lying flat like bodies without owners. At the 2-second mark, the eclipse light touches the floor. The shadows begin waking. They peel away from the stone surface, stretching upward into thin humanoid forms. Their movements are slow, fluid, and unnatural, like ink rising through water. The stained-glass windows crack from inside, releasing beams of inverted light , black rays cutting through pale dust. The camera glides between the shadow figures as they silently turn toward the altar. Their edges flicker, sometimes solid, sometimes smoke. Every step they take leaves a ripple across the floor as if the stone were liquid. VFX escalation: the cathedral walls begin breathing, expanding and contracting with low pressure waves. The ceiling fractures open, revealing a sky filled with rotating eclipses. The sleeping shadows fuse together into a massive winged silhouette above the altar. Velocity ramp: a stained-glass window explodes inward ,shards suspended mid-air, each shard reflecting a different impossible sky. Final moment: the winged shadow lowers its face toward the camera, but its face is only a doorway filled with moving stars. Hyper-artistic gothic surrealism, slow cinematic motion, volumetric ash, inverted light beams, liquid shadow simulation, dreamlike horror atmosphere, 4K.

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  • Conservez une seule trajectoire de caméra et vérifiez que le cadrage évolue comme prévu.
  • Modifiez une seule action ou direction de caméra à la fois, en conservant les autres réglages.
  • Il s’agit de suggestions d’ajustement et de vérification. La vidéo source ne prouve pas que Studio a reproduit ces modifications.

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