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Durée de la vidéo:
10s
Dimensions de la vidéo:
1260 × 720
Animation/MiniMax H3

Un personnage d'anime joue sur des barres parallèles basses

Un personnage vêtu d'orange effectue un poirier et des mouvements d'appui sur des barres parallèles basses.

Modèle vidéo
MiniMax H3
Durée de la vidéo
10s
Format d’image
Non précisé
Mode de génération
Non précisé
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Prompt

[Push in] STYLE LOCK: the entire video stays in the exact same visual style, medium, and rendering as the attached reference image in every frame — same art style, same level of realism, same color treatment. Never convert the style: a 2D illustration stays flat 2D animation, a photo stays live-action realistic. No shift into 3D CGI render, no repainting, no style drift. IDENTITY LOCK: the athlete is the person from the attached reference image. Keep the exact same face, hairstyle, body build, and outfit throughout. Do not redesign the person. SETTING: a minimalist gym in the same style as the reference image — plain wall, floor mats, a pair of low parallel push-up bars at the center, soft daylight from the left. ACTION, one continuous take: the athlete starts crouched behind the push-up bars, gripping a handle in each hand, then lifts the hips and presses up into a perfectly vertical handstand on the bars — legs locking straight up, toes pointed. Then one slow handstand push-up: elbows bend, the head lowers between the bars below hand level, then the arms press back to full lockout. Then the shoulders tip forward and both legs lower together in a slow arc until the body is horizontal, parallel to the floor — a straight-body planche on the bars, only the hands touching the bars — held one beat. Finally the feet lower to the mat, the athlete releases the bars, rises to a tall stand, takes one breath, and looks directly into the camera with a calm confident expression. Final frame: steady eye contact. PHYSICS: gravity always applies, both hands stay gripping the bar handles at every moment, the bars never move. Slow, controlled, strength-based movement with correct human biomechanics — no floating, no extra limbs, no morphing. Feet touch the floor only in the final stand-up. CAMERA: one slow push in from a wide full-body front view to a medium shot, ending on the standing athlete. AUDIO: quiet room tone and steady breathing only — no voices, mouth stays closed.

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  • Examinez les silhouettes et la continuité du style avant d’ajouter une autre action.
  • Remplacez les références par vos propres éléments dont vous détenez les droits d’utilisation et ajoutez chaque rôle indiqué. Des éléments manquants peuvent empêcher de reproduire l’exemple.
  • Il s’agit de suggestions d’ajustement et de vérification. La vidéo source ne prouve pas que Studio a reproduit ces modifications.

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