- 成片時長:
- 15s
- 成片尺寸:
- 1920 × 2160
廢墟劍決
僅將上傳的分鏡腳本作為連續性參考。不要展示分鏡頁面、分鏡草圖、面板邊框、紙張紋理、繪圖或任何分鏡元素。分鏡並非第一幀。直接以完成的動畫電影片段開始。動畫電影級畫質,電影級動作場面,
- 影片模型
- Seedance 2.0
- 成片時長
- 15s
- 畫面比例
- 未指定
- 生成模式
- 未指定
提示詞
Use the uploaded storyboard only as a continuity guide. Do NOT show storyboard pages, storyboard sketches, panel borders, paper texture, drawings, or storyboard elements. The storyboard is NOT the first frame. Start immediately as a finished anime film sequence. Anime feature film quality, cinematic action, consistent character design, ruined city at sunset, dramatic clouds, volumetric lighting, high-speed combat, dynamic camera movement, emotional intensity. [00:00-00:02] Young swordsman stands alone in a ruined city at sunset. A dark warrior appears on a distant rooftop. [00:02-00:04] The enemy leaps down. Both warriors approach each other. Close-up eye contact. [00:04-00:06] Both draw swords. Brief standoff. Wind blows through the street. [00:06-00:08] Explosive dash. First sword clash. Massive shockwave. [00:08-00:10] Rapid exchange of attacks. Rooftop chase. Mid-air sword collision. [00:10-00:12] Enemy unleashes a devastating energy attack. Buildings collapse. [00:12-00:14] The swordsman awakens hidden power. Blue energy erupts. Final charge and finishing clash. [00:14-00:15] Explosion of light. Smoke clears. Enemy falls. Final wide shot of the victorious swordsman standing alone beneath the sunset sky. Anime movie quality. High-speed action. Ruined city. Volumetric lighting. Dynamic camera movement. Consistent character design. No text. No subtitles. No logos.
準備素材與修改建議
- 先檢查輪廓與風格變化,再加入第二個動作。
- 一次只修改一個動作或鏡頭方向,其他條件保留。
- 這些是修改與檢查建議;來源影片不能證明 Studio 按這些修改生成了相同結果。