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成片時長:
15s
成片尺寸:
1280 × 720
電影與敘事/Seedance 2.0

索倫一箭滅城

0.0–1.5 第一擊 — 部落迅速揭示 fukan 偏出。古老的廢墟城市,滿是破碎的高塔、裂開的廣場、倒塌的拱門、飄散的塵埃和蜂擁而至的惡魔大軍。索倫獨自站在破碎的石台上,黑金色

影片模型
Seedance 2.0
成片時長
15s
畫面比例
16:9
生成模式
未指定
製作同款

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0.0–1.5 Shot 1 — Horde reveal Quick fukan wide. Ancient ruin city filled with broken towers, cracked plazas, fallen arches, drifting dust, and swarming demon hordes. Solene stands alone on a shattered stone platform, black-and-gold coat fluttering, white curls lit by the stormy sky, Starlight Recurve Bow in hand. Establishes the battlefield, scale, and Solene as the lone center of control. Open on demon motion, then settle on Solene’s still silhouette. 1.5–3.1 Shot 2 — Vertical launch Aori angle. Solene immediately leaps upward from the platform, kicking dust and stone fragments loose. The city falls away beneath him as the dark gray cloud ceiling above slowly twists into a vortex. Starts the action instantly and sends the scene vertical. His upward movement inherits the battlefield pressure and points directly toward the sky. 3.1–4.8 Shot 3 — Skyward aim Midair hero shot. Solene steadies himself in the air and raises the bow high toward the sky, clearly aiming at the vortex before release. He draws a glowing starlight arrow while holding the bow in a strong skyward silhouette. Pale blue energy gathers along the string, limbs, and arrowhead. Makes the action intention unmistakable: he is invoking the sky. The leap peaks into a held aiming pose, creating a clean breath before release. 4.8–6.0 Shot 4 — Solene releases. The starlight arrow shoots straight upward into the center of the vortex, carving a luminous path through the cloud mass. Sparkling fractures spread across the clouds like cracks in the sky. This is the trigger event that activates the large-scale technique. Hold the raised-bow pose for a beat, then cut on release and follow the arrow upward. 6.0–7.4 Shot 5 — Street-level among the demon horde. Multiple demons look up as glittering star-like points begin appearing inside the cracked cloud vortex. Their faces are lit by pale blue light as the sky starts to shimmer. Sells enemy dread and lets the audience feel the scale from below. Match the arrow’s upward movement to the demons’ eyeline looking skyward. 7.4–8.8 Shot 6 — Tight close-up On Solene, suspended in the air. His luminous blue eyes glow; wind moves through his white curls and coat collar. He lowers the bow slightly and calmly speaks the name of his technique: “Starlight Cataclysm.” Gives the attack a signature identity and creates a final beat before the payoff. Cut from demon fear back to Solene’s calm control. 8.8–12.2 Shot 7 Explosive arrow rain One beat later, the cloud vortex tears open. Millions of luminous arrows begin raining down across the ruin city in massive layered sheets. Every arrow impact causes a massive explosion — huge bursts of starlight, expanding shockwaves, collapsing rooftops, shattered towers, flying rubble, and chained detonations ripping through demon formations and entire streets. Main payoff shot: overwhelming destruction at city scale. The spoken technique name becomes the cue for instant celestial bombardment. 12.2–15.0 Shot 8 Camera pulls far back to an extreme wide. The whole ancient ruin city is engulfed in explosive celestial impacts, demons erased in waves, plazas vanishing under light and debris, towers collapsing under chained detonations. Solene remains high beneath the vortex as a small, calm figure above the devastation. Final scale reveal and strong visual landing. Pull back from local destruction to total battlefield consequence.

準備素材與修改建議

  • 保留一種鏡頭路徑,檢查構圖是否按意圖變化。
  • 一次只修改一個動作或鏡頭方向,其他條件保留。
  • 這些是修改與檢查建議;來源影片不能證明 Studio 按這些修改生成了相同結果。

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