- 成片時長:
- 10s
- 成片尺寸:
- 864 × 1080
體素藝術:日出小雞
體素藝術:日出小雞。查看 Seedance 2.5 影片案例的完整提示詞、對應成片與素材要求。
- 影片模型
- Seedance 2.5
- 生成時長
- 10s
- 畫面比例
- 未指定
- 生成模式
- 文生影片
提示詞
{ "Title": "Voxel Chicken, Morning Wake", "Reference handling": "No reference images provided: style is defined entirely by the style and visual_feel fields below. All character and environment design must strictly follow the voxel/MagicaVoxel aesthetic described.", "Style": "Voxel art style, 3D cubic block construction, MagicaVoxel aesthetic. Cinematic studio lighting on a diorama-scale scene. High-detail voxel sculpting with visible individual cube units at edges and joints.", "Visual feel": "Warm rim lighting, soft ambient occlusion pooling in crevices and block seams. Shallow depth of field, blurred dark background with faint silhouetted grass. Moody dark-to-warm transition, 4K render clarity.", "Duration": "10 seconds", "Character modeling": { "Chicken": { "Base": "Small round voxel chicken built from chunky cubic blocks, sculpted entirely in blocky low-poly voxel form.", "Features": "White and cream block-plumage with a blocky red voxel comb and orange cubic beak. Stubby cube legs, tiny yellow voxel feet. Simple dot eyes rendered as single dark voxel cubes.", "Physics": "Movement is rigid and stepped, block segments shifting in discrete increments rather than smooth organic motion, true to voxel medium. Slight bounce on each footstep landing.", "Movement in this scene": "The chicken is NEVER shown mid-flap or airborne in this scene. It moves only by walking, waking on the bed, stepping down, waddling to the doorway, stepping outside. No running." }, "Coop interior": { "Base": "Small voxel chicken coop, blocky wood-plank walls built from stacked cube textures.", "Features": "A small cubic straw-bed nest in one corner, voxel straw rendered as tufted yellow-brown block clusters. A low square doorway cut into the front wall, dark interior beyond it." }, "Exterior landscape": { "Base": "Rolling voxel green landscape visible through and beyond the coop doorway.", "Features": "Blocky green grass terrain built from layered cube height variation, small voxel hill silhouettes in the distance, a low warm-toned voxel sunrise sky gradient from deep orange to soft yellow at the horizon." } }, "Cinematic storyboard": { "00-01.5 Waking": { "Camera": "Static extreme close-up on the nest. Hold.", "Action": "The chicken's blocky eyelid-cube blinks open in two rigid steps. Its head-block tilts left, then right, in stepped voxel motion. A small cube of straw dust puffs up beside it and settles.", "Lighting": "Dim warm interior glow, single soft light source from the doorway edge." }, "01.5-03 Rising": { "Camera": "Low tabletop angle, slow push-in. Fixed height.", "Action": "The chicken's body-block rises off the straw nest in three discrete stepped movements: settle, lift, straighten. Cube feet plant onto the coop floor with a soft blocky thud.", "Lighting": "Warm rim light catching the top edge of its plumage blocks, interior remains dim." }, "03-04.5 The step down": { "Camera": "Side profile at ground level, static.", "Action": "The chicken waddles in rigid stepped increments toward the square doorway, cube legs alternating in blocky cadence. Its silhouette grows sharper as it nears the light spilling through the frame.", "Lighting": "Hard warm light spilling in from the doorway, sharp contrast against dark interior." }, "04.5-06 Threshold": { "Camera": "Reverse angle from outside looking in through the doorway. Static.", "Action": "The chicken's head-block pokes through the low doorway first, comb catching direct light. It pauses, a single stepped hesitation beat, cube eyes widening slightly.", "Lighting": "Bright warm backlight haloing the doorway frame, chicken partially silhouetted." }, "06-07.5 Stepping out": { "Camera": "Wide shot, slow pull-back revealing the exterior. Fixed.", "Action": "The chicken steps fully outside in two blocky strides, feet landing on the voxel grass blocks. Small cube-shaped grass tufts compress slightly under its stepped weight.", "Lighting": "Full warm sunrise wash, rim light strong along its back edge." }, "07.5-10 The view": { "Camera": "Slow orbit to the chicken's front profile, then settles. Hold on final frame.", "Action": "The chicken stops, head-block lifting to face the horizon. It stands still as the layered voxel hills and gradient sunrise sky fill the background, faint grass silhouettes blurred in the foreground.", "Lighting": "Full warm rim lighting across its plumage, soft ambient occlusion in every block crevice, background falls into soft blurred shadow." } }, "Production notes": { "Audio design": "Soft blocky footstep clicks on each stepped movement, gentle ambient morning bird tones building from silence, faint low wind at the exterior reveal, no music until final shot where a single warm sustained tone rises.", "Lighting": "Overall progression from dim warm interior to full warm sunrise exterior wash, rim lighting present throughout, intensifying toward the final shot.", "Critical constraint": "All character and environment forms must remain visibly cubic/voxel at all times, no smoothing, no organic curvature creeping into any surface. Movement stays stepped and incremental, never fluid or interpolated.", "Avoid": "Jitter, bent or distorted limbs, smooth non-voxel interpolation, identity drift on the chicken's block proportions, temporal flicker.", "Animation style": "Stepped voxel motion cadence: discrete positional shifts rather than continuous smooth animation, consistent with true voxel/stop-motion-adjacent movement logic." } }
準備素材與修改建議
- 先檢查輪廓與風格變化,再加入第二個動作。
- 一次只修改一個動作或鏡頭方向,其他條件保留。
- 這些是修改與檢查建議;來源影片不能證明 Studio 按這些修改生成了相同結果。