03:00:00省 50%領取
返回提示詞
成片時長:
14s
成片尺寸:
832 × 480
動作與聲音/MiniMax H3

鏡頭穿越街機屏幕

鏡頭穿越街機屏幕的原生視頻效果,原作者在 X 上完整公開了生成 Prompt。 原生視頻規格為 14 秒 · 832×480。原帖完整公開了 Prompt,本頁按原文保留。

影片模型
MiniMax H3
成片時長
14s
畫面比例
4:3
生成模式
未指定
製作同款

提示詞

A handheld found-footage shot from behind a person playing an authentic Street Fighter II arcade cabinet in a dim 1990s arcade. Ryu and Ken begin a normal match as the announcer shouts, “Fight!” The camera suddenly rushes toward the curved CRT screen in one continuous motion; reflections and scanlines expand into giant glowing red, green, and blue phosphor dots, then the camera passes through them and the image resolves into a clean full-screen 4:3 Street Fighter II game view with crisp 16-bit pixel art and subtle CRT scanlines. Chun-Li unexpectedly jumps into the match, followed by Blanka dropping from above, Dhalsim teleporting into the center, Zangief charging in, and several more fighters entering from both sides. The stage widens as the match becomes a chaotic but readable eight-player free-for-all: Sonic Booms cross the screen, Blanka’s electricity shocks multiple fighters, Zangief spins through a crowd, characters collide in midair, and health bars rapidly drain. Everyone unleashes a special move at once, filling the screen with pixel explosions and impact flashes. When the smoke clears, every fighter is knocked out except Dhalsim, calmly floating above the pile. The announcer declares, “Dhalsim wins. Perfect!” Authentic arcade sound effects, energetic chiptune music, no modern 3D graphics, no camera shake after entering the game.

準備素材與修改建議

  • 分別指定主體與鏡頭動作,逐項檢查。
  • 一次只修改一個動作或鏡頭方向,其他條件保留。
  • 這些是修改與檢查建議;來源影片不能證明 Studio 按這些修改生成了相同結果。

繼續探索