Ori Show
1. Core Style & Texture This game employs a hybrid style combining live-action and 2D animation, shot on 35mm film. Environments and enemies
- 影片模型
- Seedance 2.0
- 生成時長
- 15s
- 畫面比例
- 16:9
- 生成模式
- 參考生成
- 解析度
- 720p
- 音訊
- on
- 來源生成模式
- normal
- 隨機種子
- -1
- 提示詞增強
- 關閉
提示詞
1. Core Style & Texture This game employs a hybrid style combining live-action and 2D animation, shot on 35mm film. Environments and enemies are rendered in a photorealistic style with a rough texture, utilizing cinematic lighting and heavy film grain. The protagonist is @image1, creating a striking stylistic contrast. The visuals utilize high-contrast shadows, an industrial gray tone, 4K resolution, and cinematic halo effects. 2. Character Description Protagonist: @image1. Even in the heat of battle, she maintains a calm and composed expression. 3. Shot-by-Shot Action Shot 1: The Standoff A low-angle shot filmed in a dimly lit, rugged industrial office. A group of burly Asian men in leather jackets and tactical gear surround @image1. Weapon racks with rifles hang on the gray concrete wall. Shot 2: Bullet Time Extremely slow motion. A man fires; a high-speed bullet whizzes past @image1's face. She leans back, making a horizontal dodge motion similar to that in *The Matrix*, her hair flying. Dust and smoke billow from the ground. Shot 3: Close Combat A fast-paced fight scene. @image1 A powerful high kick strikes a burly man's chin. She then quickly crawls forward, leaps from the side wall, and executes a gravity-defying aerial kick. Scene 4: Surveillance View A high-angle overhead view of the surveillance camera footage, grainy black and white with digital timestamps. @image1 moves like lightning, instantly taking down several thugs. Scene 5: The Finishing Touch @image1 calmly walks towards the camera, adjusting her backpack. In the background, the thugs lie disheveled on the ground. She turns her head; a close-up shot shows her confidently looking directly at the camera, a cold smile playing on her lips.
