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成片時長:
15s
成片尺寸:
720 × 810
創意動畫/MiniMax H3

硬核科幻沙漠九宮格動畫

《硬核科幻沙漠九宮格動畫》的 H3 成片。本頁保留原始 X 來源鏈接。公開 Prompt 按原文保留,未翻譯、改寫或補寫。站內視頻規格為 15 秒 · 720×810。

影片模型
MiniMax H3
成片時長
15s
畫面比例
未指定
生成模式
參考生成
製作同款

提示詞

Epic desert sci-fi, harsh golden-hour light, volumetric sand haze, anamorphic lens flares, subtle handheld drift, heavy atmospheric particles, 35mm film texture. Use the provided 3x3 grid as the only visual reference. Lock the exact same woman (face, scars, green eyes, headscarf, desert armor, cape) and environments from every panel. Do not invent new outfits or faces. [TIMELINE] 0-1.7s: [Wide establishing] Lone figure walking across endless dunes toward twin massive suns. Heat shimmer, long shadow stretching behind her. 1.7-3.4s: [Extreme close-up] Her scarred face fills the frame. Eyes locked on camera, wind tugging the dirty headscarf, grit on skin, unblinking intensity. 3.4-5.1s: [Tight detail insert] Gloved hand grips the rusted multi-tool weapon. Metal catches the orange light, cable dangling, fingers adjusting the grip with quiet precision. 5.1-6.8s: [Low wide silhouette] The towering industrial structure rises against the giant sun. Dust storms swirl at its base, scale feeling ancient and oppressive. 6.8-8.5s: [Medium tracking] She advances through thick sandstorm, lower face wrapped, cape and scarf whipping hard. Eyes visible above the cloth, determined stride. 8.5-10.2s: [Hero wide] She stands alone on the rocky outcrop, cape flowing, surveying the empty desert below. Wind howls, silhouette sharp against the hazy sky. 10.2-11.9s: [Dynamic tracking + low angle] She charges down the steep dune face, boots kicking up thick clouds of sand, body leaning forward with full momentum. 11.9-13.6s: [Macro atmospheric] Golden sand particles explode and float in extreme slow motion, backlit by the blazing sun, pure texture and light. 13.6-15s: [Intimate close-up] Inside the dark cave, shafts of light cut through. She sits against the rock, armor dusted, breathing controlled, eyes sharp and watching the entrance. Photorealistic, ultra-detailed skin and fabric textures, perfect sand physics, coherent character identity across every cut, cinematic color grade, heavy film grain, no artifacts, movie-level continuity.

準備素材與修改建議

  • 先檢查輪廓與風格變化,再加入第二個動作。
  • 用自己有權使用的素材替換參考,並按列出的角色逐一加入。缺少素材可能導致無法重現案例。
  • 這些是修改與檢查建議;來源影片不能證明 Studio 按這些修改生成了相同結果。

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