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成片時長:
15s

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已提供 2 / 2 個參考素材

  • 參考圖片Image 1
    Image 1
  • 參考圖片Image 2
    Image 2
創意動畫/來源影片案例

賽博人物自訂介面

角色参考图1,UI风格参考图2。 [0 秒-2 秒] 高角度俯拍。角色坐在高饱和度的亮紫色地面上,参考为图1,抬头看向摄…

影片模型
MiniMax H3
成片時長
15s
畫面比例
未指定
生成模式
參考生成
製作同款

提示詞

Character reference Image 1, UI style reference Image 2. [0 seconds-2 seconds] High-angle overhead shot. Character sits on high-saturation bright purple ground, reference Image 1, looks up at the camera. Right side displays game menu UI: START NEW GAME, CONTINUE (highlighted), SETTINGS, EXIT GAME. Top left displays player profile MINIMAX. Cursor clicks "CONTINUE". [2 seconds-4 seconds] Smooth zoom to her right arm. UI panel slides in from the right, "RIGHT ARM EQUIPMENT" panel appears. Selected highlight "PHANTOM GRIP", then slides to "CHRONOS CLAW". Her right hand mechanically reconfigures, fingers separate, new claw-like knuckles lock into place, cyan LED lights flash brighter. [4 seconds-7 seconds] Camera smoothly moves around to her left side. New UI slides in "ARMAMENT CUSTOMIZATION" grid, displaying hand, forearm, elbow, upper arm components. Selection quickly cycles through parts. Her left arm disassembles segment by segment: forearm plates detach, new armor slides in, elbow joint replaced, hand reconfigures, exposed wiring and pistons visible during replacement. [7 seconds-8.5 seconds] Camera pulls back to medium shot. CONFIRM CONFIG button flashes. Click. All UI panels collapse inward and disappear. Character's legs uncross, adjusts posture, now sits relaxed with one knee up, prosthetic hand naturally raised with slight post-configuration movement display. [8.5 seconds-10 seconds] Loading bar appears at bottom. Quickly fills from 0% to 100%. High-saturation bright purple environment begins to darken, shadows spread from edges, warm golden light seeps in. [10 seconds-15 seconds] As she stands up, the full environment loads around her. Dense cyberpunk slum appears, neon lights flash, wet streets reflect light, crowds surge, motorcycles weave, intricate wires, stacked buildings extend towards distant futuristic skyscrapers. Camera stabilizes in third-person perspective, behind her, showing her back. HUD elements fade in, top right displays mini-map, bottom left displays health and ammo counters. Mission marker appears. She steps into the street.

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