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成片時長:
15s
成片尺寸:
1260 × 720
創意動畫/MiniMax H3

動漫女孩穿越真實城市

二維女孩出現在夜間街道、現代高樓和城市廣場中,以旋轉運鏡連接場景。

影片模型
MiniMax H3
生成時長
15s
畫面比例
未指定
生成模式
未指定
製作同款

提示詞

## REFERENCE Use Reference Image 1 as the identity reference for the girl. Preserve her identity throughout. She is a clean 2D anime-illustrated character composited into a cinematic live-action city environment. ## CORE CONCEPT 15-second sequence built from rotating whip-pan transitions between cinematic city street locations. Every transition: the top of the frame swings right, the bottom swings left, with directional motion blur. The outgoing street exits this way; the next street enters the same way and settles level. The girl stays anime-style, stable, grounded — only the camera/environment rotates. Each location carries a different outfit suited to its setting, time of day, and mood. Clothing changes happen only between locations, never through visible morphing. ## LOCATION & OUTFIT PROGRESSION 1. Original outfit — neon-lit downtown crossing at night, wet asphalt reflections 2. Elegant black dress — upscale glass-tower/hotel street at night, warm lighting 3. Red stage costume — live-house/club street, colorful signage, blurred crowd 4. White blouse, dark skirt — daytime business district, glass office buildings 5. Casual modern outfit — sunny shopping/residential street, convenience store front 6. Dark purple fantasy outfit — dusk alley with izakaya lanterns and vending machines 7. Return to the original outfit — back to the original neon crossing Maintain the same identity and outfit-appropriate look across all seven locations. ## TIMELINE 0.0–2.0s: centered at the neon crossing. Slow push-in. Whip-pan begins at the end. 2.0–3.5s: crossing exits via whip-pan; hotel street enters, settles level, revealing the black dress. Brief push-in. 3.5–5.0s: black dress/hotel street, medium shot closing in. On the beat, whip-pan reveals the club street/red stage costume. 5.0–6.5s: club street, upper-body framing, short zoom. Fast whip-pan reveals the business street/white blouse-dark skirt. 6.5–8.0s: business street, full-body, subtle hair/clothing movement. Whip-pan reveals the shopping street/casual outfit. 8.0–9.5s: shopping street, slow push-in to upper body. Fast whip-pan reveals the izakaya alley/dark purple outfit. 9.5–11.0s: izakaya alley, medium → upper-body framing, short zoom and lateral movement. Strong whip-pan with motion blur reveals another clearly different street/outfit. 11.0–12.5s: new location/outfit. Whip-pan settles level; girl stays stable in frame. 12.5–14.0s: three rapid location+outfit changes on beat, same whip-pan each time. Full body → upper body → chest-up. Each transition reveals a clearly different street/outfit. 14.0–15.0s: return to the original neon crossing, centered. Gentle whip-pan into level alignment. Slow push-in. End on a clean centered frame. ## ROTATING WHIP TRANSITION Every transition: top of frame swings right, bottom swings left, with directional motion blur, simultaneous with translation. Roughly 10–30° of apparent rotation per transition. Smooth momentum, controlled easing. Reads as a camera whip-pan/spin cut through real locations — not an illustrated panel sliding. ## CRITICAL ROTATION RULE Rotation always moves the same way: top of frame tilts right, bottom tilts left. Never reverse mid-sequence. Never make the girl herself spin — only the camera/environment rotates. Her body, head, arms, and legs stay stable and grounded in each shot. ## CAMERA / EFFECTS Push-in/pull-back, rotating whip-pan, directional motion blur, slight scale changes, brief impact shake, beat-synced hard cuts, short freeze moments. Keep effects clean and controlled. ## VISUAL STYLE style_separation: character: clean 2D cel-shaded anime illustration, faithful to Reference Image 1, non-sexualized design environment: cinematic live-action city street style — accurate architecture, signage, blurred/anonymous pedestrians, realistic lighting/reflections/materials retained_elements: the girl's anime style never shifts toward realism; the streets never shift toward illustration. Visual variety comes from location, lighting, outfit, and framing while identity and rendering style stay identical. ## CHARACTER CONSISTENCY Preserve identity from Reference Image 1. Only outfit, pose, framing, location, and lighting may change. No additional characters or duplicates. Background pedestrians stay anonymous/blurred and never resemble the girl. ## RESTRICTIONS Girl stays upright and grounded — body never spins. Clothing changes only between locations — no morphing. Anatomy stays correct — no extra limbs or uncontrolled transformations. No readable text, logos, watermarks, or commercial branding. Camera shake stays brief and controlled — no excessive shake or random unmotivated scene changes. Priority: stable character identity, coherent cinematic city environments, clear outfit changes matched to each location, smooth whip-pan transitions with consistent direction, precise beat synchronization.

準備素材與修改建議

  • 先檢查輪廓與風格變化,再加入第二個動作。
  • 用自己有權使用的素材替換參考,並按列出的角色逐一加入。缺少素材可能導致無法重現案例。
  • 這些是修改與檢查建議;來源影片不能證明 Studio 按這些修改生成了相同結果。

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