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Video duration:
20s
Video dimensions:
1280 × 720

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  • First frame最后一盏 · 首帧 · 开场帧
    最后一盏 · 首帧 · 开场帧
Animation/Seedance 2.5

The Last Lamp

The Last Lamp. A Seedance 2.5 image-to-video example with its source prompt and generated video.

Video model
Seedance 2.5
Generation duration
20s
Aspect ratio
16:9
Generation mode
Image to video
Resolution
720p
Audio
On
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Prompt

Start exactly on the opening frame. FORMAT: 16:9 horizontal, 20 seconds, 3 shots, hard cuts on the timestamps. STYLE: modern theatrical anime, cel-shaded, clean line art, flat vibrant colour with deep saturated darks, painterly background art; no photographic texture overlay. STRONG CHIAROSCURO throughout, high contrast: deep near-black shadow pressed against hot lamp gold, hard rim light carving every silhouette, never flat even lighting. Dense layered compositions in every shot - a reflective wet foreground, the subject in the midground, a receding chain of lamps and lit windows behind, the hillside city and its castle silhouette far off under a cold pale teal sky. Warm gold against cold teal in every frame. The light is the whole story: shot 1 the light winning, shot 2 the darkness taking the street back, shot 3 one point of gold holding out. THE GIRL: about sixteen, slender; short dark auburn hair with one thin side braid tucked behind her ear; amber eyes; a pale grey hooded short cape lined in deep rust, a dark charcoal work vest over a cream shirt, a leather belt at her hip carrying a small brass oil lantern and a ring of flint; a fingerless leather glove on her right hand, fingertips smudged black with lamp soot. Diligent, unhurried, stubborn. Referred to as "the girl". SCENE: one long wet cobbled street running steeply downhill between tall old stone houses toward a walled hillside city, lined with tall iron street lamps - at dusk in fine rain, then at night in a storm. RULES - quiet: one action per segment, long enough to read. No fast cutting, no jump cuts inside a segment. The lamps and the darkness are the second character; every segment must show the light gaining or losing ground. [Lighting, 0-7s] The camera holds on her at this low street-level three-quarter angle - she is mid-left in profile, the lighting pole raised to the lamp at centre - then cranes slowly up and back. The wick blooms brighter, its broken gold reflection stretches down the wet cobbles toward the lens, and the whole hillside opens up behind her: a chain of already-lit lamps and hundreds of warm windows shrinking into the rain haze. She lowers the pole and watches it for a beat, rain on her face. The girl, quietly and plainly: "今日も、明かりを灯します。" HARD CUT. [The storm, 7-14s] Night, heavy rain, violent wind. Wide shot straight down the street from high up. The furthest lamp gutters and dies, then the next, then the next - a wave of blackness walking up the hill toward the camera, swallowing the windows as it comes, faster than she can move. The girl runs against it with the brass lantern clutched to her chest, cape snapping, water sheeting off the cobbles and throwing torn reflections; a glass housing cracks and goes out just as she passes it, and her rim light dies with it. The camera tracks with her, low and unsteady. No dialogue in this segment. HARD CUT. [The last one, 14-20s] She reaches the last lamp still standing at the foot of the street and turns her back to the wind, spreading her cape as a shield; in near-total darkness her face is lit only from below by the lantern in her hands as she feeds the flame into the glass housing with her gloved hand. The wick catches and holds, and the gold comes back up across her face and the wet stone. She lifts her head, rain running off her chin, amber eyes bright. The girl, quietly: "一つ残っていれば、誰かが帰れる。" The camera pulls back and up into a high wide of the entire black street and the dark city, one point of gold in it; hold one second. AUDIO: fine rain, the scrape of the lighting pole, the soft whump of the wick catching, distant evening bells / then storm wind, hard rain on stone, glass cracking, lamps guttering out one by one, her boots in water and her breath / then the wind dropping to a hiss, rain thinning, the single flame steady / her two lines spoken in Japanese, quiet and plain; nobody else speaks / at the end only rain and the small flame remain. No BGM, no music, no score, no instruments, no humming, no singing, no narration, no subtitles. CONSISTENCY: the girl's face, facial proportions, skin tone, body type, short dark auburn hair with the thin side braid, amber eyes, pale grey hooded cape with rust lining, charcoal vest, cream shirt, leather belt, brass lantern and the fingerless glove identical in every shot; strictly no random character changes; never change the visual style. AVOID: subtitles, watermarks, logos, on-screen text; fast cutting and jump cuts inside a segment; photorealism, 3D game CG, plastic skin; identity drift; flat washed-out lighting, low contrast; modern clothing, electric lighting, cars. Modern theatrical anime, cel-shaded, high contrast chiaroscuro, expressive facial animation, dense painterly background art, cinematic depth of field, character design consistent throughout.

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