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成片时长:
14s
成片尺寸:
832 × 480
动作与声音/MiniMax H3

镜头穿越街机屏幕

镜头穿越街机屏幕的原生视频效果,原作者在 X 上完整公开了生成 Prompt。 原生视频规格为 14 秒 · 832×480。原帖完整公开了 Prompt,本页按原文保留。

视频模型
MiniMax H3
成片时长
14s
画面比例
4:3
生成模式
未指定
制作同款

提示词

A handheld found-footage shot from behind a person playing an authentic Street Fighter II arcade cabinet in a dim 1990s arcade. Ryu and Ken begin a normal match as the announcer shouts, “Fight!” The camera suddenly rushes toward the curved CRT screen in one continuous motion; reflections and scanlines expand into giant glowing red, green, and blue phosphor dots, then the camera passes through them and the image resolves into a clean full-screen 4:3 Street Fighter II game view with crisp 16-bit pixel art and subtle CRT scanlines. Chun-Li unexpectedly jumps into the match, followed by Blanka dropping from above, Dhalsim teleporting into the center, Zangief charging in, and several more fighters entering from both sides. The stage widens as the match becomes a chaotic but readable eight-player free-for-all: Sonic Booms cross the screen, Blanka’s electricity shocks multiple fighters, Zangief spins through a crowd, characters collide in midair, and health bars rapidly drain. Everyone unleashes a special move at once, filling the screen with pixel explosions and impact flashes. When the smoke clears, every fighter is knocked out except Dhalsim, calmly floating above the pile. The announcer declares, “Dhalsim wins. Perfect!” Authentic arcade sound effects, energetic chiptune music, no modern 3D graphics, no camera shake after entering the game.

准备素材与修改建议

  • 分别指定主体与镜头动作,逐项检查。
  • 一次只修改一个动作或镜头方向,其他条件保留。
  • 这些是修改与检查建议;来源视频不能证明本站按这些修改生成了相同结果。
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