03:00:00省 50%领取
返回提示词
成片时长:
15s
成片尺寸:
1280 × 720
产品与广告/MiniMax H3

Image Model: GPT Image 2

《Image Model: GPT Image 2》的 H3 成片。本页保留原始 X 来源链接。公开 Prompt 按原文保留,未翻译、改写或补写。站内视频规格为 15 秒 · 1

视频模型
MiniMax H3
成片时长
15s
画面比例
16:9
生成模式
文生视频
制作同款

提示词

Claude Interactive Game Equipment UI (15s) Use Image 1 as a STRICT CHARACTER REFERENCE. Preserve the character exactly: oversized yellow hooded jacket, glossy black faceless helmet, black armored tactical torso, tattooed left arm, glossy red tactical cargo pants with hanging straps and pouches, black combat boots, and the massive crimson-black biomechanical right arm with organic tendrils and clawed fingers. Do not alter colors, proportions, outfit, or mechanical design. 0–2 Seconds High-angle overhead cinematic shot. The character sits on a vivid, highly saturated purple floor with one knee raised and the enormous crimson biomechanical arm resting beside him. He slowly tilts his head upward toward the camera. A premium AAA futuristic game interface fades in. Top left: Player Profile REAPER Level 42 Right side menu: START NEW GAME CONTINUE (highlighted) LOADOUT SETTINGS EXIT GAME A sleek white cursor smoothly clicks CONTINUE. 2–4 Seconds Camera pushes in toward the biomechanical right arm. A translucent RIGHT ARM EQUIPMENT panel slides in. Equipment list: PHANTOM GRIP ABYSS CLAW HELLFORGE TALON CRIMSON REAVER The selector moves to ABYSS CLAW. The right arm begins transforming. Red-black armor plates separate. Organic crimson tendrils weave together. Mechanical pistons rotate. Claw fingers extend into longer razor blades. Internal red energy pulses through exposed cables. Small particles and sparks emit as the transformation locks into place. 4–7 Seconds Camera smoothly arcs around the character's right side. A large ARMAMENT CUSTOMIZATION interface appears. Component grid: Shoulder Upper Arm Elbow Forearm Wrist Claw System Core Reactor Tendril Matrix Selections cycle rapidly. The biomechanical arm partially disassembles. Armor segments detach. Internal skeletal frame becomes visible. Hydraulic pistons rotate. Mechanical tendrils retract and regrow. New crimson armor slides into place. Claw geometry reshapes into a more aggressive configuration before locking with a satisfying mechanical snap. 7–8.5 Seconds Camera pulls back to a medium shot. A large glowing CONFIRM CONFIGURATION button appears. Cursor clicks. Every interface panel folds inward using holographic animations and disappears. The character rises from the seated position. He slowly flexes the upgraded biomechanical arm. The massive claws open and close once. Crimson energy briefly surges through the entire limb. 8.5–10 Seconds A cinematic LOADING bar appears across the bottom. Progress accelerates from 0% → 100%. The purple environment gradually fades into darkness. Golden light leaks through the scene. Subtle volumetric fog forms. Ambient audio transitions from UI sounds to a living city. 10–15 Seconds The world fully loads. The character now stands inside a dense cyberpunk megacity. Rain-soaked streets. Neon holographic advertisements. Steam rising from vents. Moving crowds. Hover drones patrol overhead. Motorcycles race past. Towering futuristic skyscrapers loom in the distance. Camera settles into a polished third-person gameplay perspective behind the character. HUD fades in: Minimap (top right) Health & Energy (bottom left) Ability Icons Weapon Indicator Objective Marker The character activates the crimson biomechanical arm, flexes the claws once, then confidently walks into the neon-lit street as the mission begins. Style: AAA Unreal Engine 5 cinematic, photorealistic PBR materials, production-quality game UI, premium sci-fi HUD, seamless mechanical transformation, cinematic camera motion, ray-traced lighting, volumetric fog, rain reflections, 4K, 60fps, no glitches, no UI clipping, no extra limbs, perfect character consistency, movie-grade color grading.

准备素材与修改建议

  • 先检查产品轮廓与文字,再修改灯光。
  • 一次只修改一个动作或镜头方向,其他条件保留。
  • 这些是修改与检查建议;来源视频不能证明本站按这些修改生成了相同结果。
按输入模式选择更多例子

继续探索