- Video duration:
- 13s
- Video dimensions:
- 864 × 496
Rain-Soaked Sword Awakening
Ray tracing, Unreal Engine render, small town in heavy rain. @image1 character with identical hairstyle, outfit, realistic skin, dim lighting, IMAX cinematic, 35mm lens, 4:3 ratio,
- Video model
- Seedance 2.0
- Video duration
- 13s
- Aspect ratio
- 4:3
- Generation mode
- Not specified
Prompt
Ray tracing, Unreal Engine render, small town in heavy rain. @image1 character with identical hairstyle, outfit, realistic skin, dim lighting, IMAX cinematic, 35mm lens, 4:3 ratio, grey-blue low saturation, film grain, soft god-rays, cold expression, smooth motion, glowing sword trail. 1–3s: Camera tilts up from feet to full body; rain splashes burst under steps. 3–6s: Close-up feet stepping forward, blue shockwave spreads; world desaturates, rain freezes mid-air; camera pulls back, blue aura flows from body. 6–9s: Upper-body close-up; hands gather at chest, suspended rain forms water sword; blue light converges, droplets create massive sphere. 9–12s: Side face close-up; faint blue glow, slash upward; sword dissolves, arc energy explodes with rain; camera follows sky cut, clouds split; golden dragon and fire dragon emerge flying.
Prepare inputs and revise the prompt
- Keep one camera path and check whether it changes framing as intended.
- Replace references with your own authorized inputs and add each listed role. Missing inputs can prevent reproducing the example.
- These are revision and inspection suggestions; the source video is not evidence that the Studio reproduced these changes.