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Video duration:
15s
Video dimensions:
1280 × 720
Cinematic stories/Seedance 2.0

Cyberpunk Chase Through Neon Alley

Hyper-realistic first-person POV inside a dense cyberpunk megacity at night, the camera represents the character’s eyes, both hands frequently entering frame with subtle finger mot

Video model
Seedance 2.0
Video duration
15s
Aspect ratio
16:9
Generation mode
Not specified
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Prompt

Hyper-realistic first-person POV inside a dense cyberpunk megacity at night, the camera represents the character’s eyes, both hands frequently entering frame with subtle finger motion, slight tremble from adrenaline. Action sequence: the POV character sprints through a narrow neon-lit alley, heavy breathing driving camera rhythm, rapid head turns scanning surroundings. Flickering holographic signs and glowing advertisements streak past, creating intense motion blur and color trails. Distant mechanical drones descend into view, scanning aggressively. The POV character reacts instantly, turning sharply and accelerating, feet pounding against wet pavement with visible splashes and reflections. The character vaults over obstacles, one hand slamming onto surfaces for support, then slides under a low barrier, camera dipping close to the ground before rising back up into a sprint. Hands remain visible, grounding every movement. Camera behavior: aggressive handheld POV, constant micro jitter, body sway, fast whip pans during direction changes, forward push-in momentum, head bob synced with running cadence, dynamic focus shifts (f/0.4). Environment: dense cyberpunk city with layered neon signage, holograms, steam vents, reflective rain-soaked streets, volumetric fog catching colored light, deep depth from foreground hands to distant skyline. Lighting: high-contrast neon (cyan, magenta, electric blue), reflections on wet surfaces, glowing atmosphere, strong backlight silhouettes. Style: ultra-cinematic realism, Blade Runner-inspired tone, documentary action intensity, motion blur streaks, no HUD, no overlays, no text, stable anatomy, normal proportions without stretch.

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  • Keep one camera path and check whether it changes framing as intended.
  • Change one action or camera direction at a time and retain the other settings.
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