- Video duration:
- 10s
- Video dimensions:
- 864 × 1080
Stylized 3D — High Tide Helmsman
Stylized 3D — High Tide Helmsman. A Seedance 2.5 text-to-video example with its source prompt and generated video.
- Video model
- Seedance 2.5
- Generation duration
- 10s
- Aspect ratio
- Not specified
- Generation mode
- Text to video
Prompt
{ "Title": "High Tide Helmsman, Rapid Cut", "Style": "Stylized 3D claymation character animation, fingerprinted stop-motion clay texture, exaggerated physical comedy, rapid-fire montage editing. 4K clay and wood-grain detail.", "Visual feel": "Bright hard daylight, wind-whipped spray, snappy stop-motion holds and pops, hard exaggerated squash-and-stretch on every impact. Quick, punchy, relentless rhythm, no shot lingers.", "Duration": "10 seconds", "Character modeling": { "Sailor boy": { "Base": "Young claymation boy sailor standing at the ship's helm.", "Features": "Black tousled clay hair under a cream flat cap, round freckled face, large dark oval eyes, orange nose, tan rolled-sleeve button-up shirt, brown trousers, stubby expressive clay hands.", "Physics": "Hard squash and stretch on every single impact. Cap flaps and nearly launches. Hair strands snap sharply on each jolt. Body never settles, always mid-recovery or mid-brace.", "Movement in this scene": "NEVER shown standing calm and stable. Every shot catches him off-balance, staggering, lunging, or bracing, full-body effort on every beat, wide comedic reactions, no static holds longer than a single beat." }, "Ship wheel": { "Base": "Sturdy wooden ship's helm wheel, thick spokes, rope-wrapped grips.", "Features": "Worn brown wood, brass center hub.", "Physics": "Spins hard and fast, jerks violently against his hands on every wave hit, spokes blur on fast turns." } }, "Cinematic storyboard": { "00-01.5 The swell": { "Camera": "Extreme low-angle worm's-eye looking up past the bow. Static.", "Action": "A dark wave wall rises sharply behind the ship. The boy snaps his head up, eyes going wide, plants his feet hard.", "Lighting": "Hard overhead sun, glinting wave crest.", "Sfx": "Sharp rising water roar." }, "01.5-03 First impact": { "Camera": "Fixed wide shot, hard handheld jolt on impact.", "Action": "Wave slams the hull. Ship snaps sideways. His body lurches right, hands white-knuckled, wheel spinning violently against him. Spray bursts overhead in one hard sheet.", "Lighting": "Blinding white flare through spray.", "Vfx": "Exaggerated clay-splash droplets frozen mid-burst.", "Sfx": "Sharp wet crack, wood groan." }, "03-04.5 Wrestle wheel": { "Camera": "Overhead top-down on his hands and the wheel. Fast rotate.", "Action": "His stubby hands wrench the spinning wheel back, forearms straining hard, torso twisting violently. Water sheets across the deck beneath him.", "Lighting": "Hard top-down sun, sharp shadow.", "Sfx": "Wood creak, hard grunt of effort." }, "04.5-06 Second impact": { "Camera": "Dutch angle medium shot, tilted hard. Quick snap-hold.", "Action": "A second wave broadsides the ship. He's thrown left this time, cap flapping wildly, one hand slipping off the wheel before he slams it back on.", "Lighting": "Flat daylight, spray catching sun in streaks.", "Vfx": "Motion-streaked spray lines across frame.", "Sfx": "Heavy slosh impact, sharp gasp." }, "06-07.5 The stone": { "Camera": "90-degree side profile at ground level. Fast whip-pan.", "Action": "A jagged stone spike juts from the churn dead ahead. His eyes go huge, body freezing rigid for a single sharp beat.", "Lighting": "Bright flat daylight, stone silhouetted in foam.", "Sfx": "Sharp intake of breath." }, "07.5-09 The dodge": { "Camera": "Inverted upside-down close-up on his straining face, whip-cutting upright mid-shot.", "Action": "He yanks the wheel hard. Ship heels steeply, carving around the stone. Face contorts, cheeks puffed, spray whipping sideways. Stone slides past just past his shoulder.", "Lighting": "Sun flashing in and out through whipping spray.", "Vfx": "Hard motion-streak on his lean and the spray.", "Sfx": "Rushing hiss, wood groan easing sharply." }, "09-10 The relief": { "Camera": "Slow push-in, low angle. Hold on final frame.", "Action": "Ship levels out fast. Shoulders drop, hard exhale, wide relieved grin breaks across his face. He wipes spray off his forehead in one quick motion.", "Lighting": "Clean warm daylight breaking through the last spray haze.", "Sfx": "Wind settling, breathy relieved laugh." } }, "Production notes": { "Audio design": "Continuous layered wave roar and wood-groan under the whole sequence, punctuated by a sharp impact hit on every cut. Final beat drops to wind-settle and his laugh, the only quiet moment in the clip.", "Critical constraint": "Cuts land every 1.5 seconds without exception, no shot exceeds that duration. No two shots share the same camera framing.", "Avoid": "Jitter, bent or distorted limbs, identity drift, chaotic composition, static held frames longer than 1.5 seconds.", "Animation style": "Stop-motion claymation cadence: hard holds and pops between extreme poses, no smooth tweening, aggressive frame-to-frame micro-jitter on hair, cloth, and spray." } }
Prepare inputs and revise the prompt
- Inspect silhouettes and style continuity before adding another action.
- Change one action or camera direction at a time and retain the other settings.
- These are revision and inspection suggestions; the source video is not evidence that the Studio reproduced these changes.