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Video duration:
30s
Video dimensions:
1280 × 720
Motion & sound/Seedance 2.5

One Take through Six Rooms

One Take through Six Rooms. A Seedance 2.5 reference-to-video example with its source prompt and generated video.

Video model
Seedance 2.5
Video duration
30s
Aspect ratio
16:9
Generation mode
Reference to video
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Prompt

One continuous take. The camera smoothly follows a person in a black coat (reference @image1) moving left to right through six connected rooms of different tones and moods. Every room shares the same structure: white walls, light herringbone wood floor, French floor-to-ceiling windows, white sheer curtains (reference @image2) but the outside view and mood differ each time. The protagonist walks at a constant pace, passing through every open door. 0-5s room one, American-comic fight: the protagonist fights a character (@image3), who is defeated; 5-10s room two, warmth, felt-craft style, window view a sunflower field (@image4), warm-orange soft light, a painter painting sunflowers (@image5), the protagonist turning felt-style on entering; 10-15s room three, sorrow, black-and-white comic stop-motion, rain outside, cold-grey light, a person alone on the floor hugging their knees, a phone glowing with an unanswered call; on entering, the light blinks off then on, the room turns color, flowers bursting into bloom; 15-20s room four, joy, a room submerged in the sea (reference @image6), the protagonist turning transparent among coral and fish; 20-25s room five, surprise, window view a sky of fireworks (reference @image7), colorful flickering light, the protagonist swept up in a cheering crowd; 25-30s a blank white room, the protagonist snaps their fingers — snap SFX — frame goes black, "seedance" in the middle (reference @image8). Cinematic quality, high-fashion advertising style, lighting entirely determined by the window views for strong emotional contrast, no text in frame.

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