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Video duration:
15s
Video dimensions:
1260 × 720
Animation/MiniMax H3

An Anime Girl Across Live-Action Cities

A drawn girl appears in night streets, modern towers and city squares connected by rotating camera moves.

Video model
MiniMax H3
Generation duration
15s
Aspect ratio
Not specified
Generation mode
Not specified
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Prompt

## REFERENCE Use Reference Image 1 as the identity reference for the girl. Preserve her identity throughout. She is a clean 2D anime-illustrated character composited into a cinematic live-action city environment. ## CORE CONCEPT 15-second sequence built from rotating whip-pan transitions between cinematic city street locations. Every transition: the top of the frame swings right, the bottom swings left, with directional motion blur. The outgoing street exits this way; the next street enters the same way and settles level. The girl stays anime-style, stable, grounded — only the camera/environment rotates. Each location carries a different outfit suited to its setting, time of day, and mood. Clothing changes happen only between locations, never through visible morphing. ## LOCATION & OUTFIT PROGRESSION 1. Original outfit — neon-lit downtown crossing at night, wet asphalt reflections 2. Elegant black dress — upscale glass-tower/hotel street at night, warm lighting 3. Red stage costume — live-house/club street, colorful signage, blurred crowd 4. White blouse, dark skirt — daytime business district, glass office buildings 5. Casual modern outfit — sunny shopping/residential street, convenience store front 6. Dark purple fantasy outfit — dusk alley with izakaya lanterns and vending machines 7. Return to the original outfit — back to the original neon crossing Maintain the same identity and outfit-appropriate look across all seven locations. ## TIMELINE 0.0–2.0s: centered at the neon crossing. Slow push-in. Whip-pan begins at the end. 2.0–3.5s: crossing exits via whip-pan; hotel street enters, settles level, revealing the black dress. Brief push-in. 3.5–5.0s: black dress/hotel street, medium shot closing in. On the beat, whip-pan reveals the club street/red stage costume. 5.0–6.5s: club street, upper-body framing, short zoom. Fast whip-pan reveals the business street/white blouse-dark skirt. 6.5–8.0s: business street, full-body, subtle hair/clothing movement. Whip-pan reveals the shopping street/casual outfit. 8.0–9.5s: shopping street, slow push-in to upper body. Fast whip-pan reveals the izakaya alley/dark purple outfit. 9.5–11.0s: izakaya alley, medium → upper-body framing, short zoom and lateral movement. Strong whip-pan with motion blur reveals another clearly different street/outfit. 11.0–12.5s: new location/outfit. Whip-pan settles level; girl stays stable in frame. 12.5–14.0s: three rapid location+outfit changes on beat, same whip-pan each time. Full body → upper body → chest-up. Each transition reveals a clearly different street/outfit. 14.0–15.0s: return to the original neon crossing, centered. Gentle whip-pan into level alignment. Slow push-in. End on a clean centered frame. ## ROTATING WHIP TRANSITION Every transition: top of frame swings right, bottom swings left, with directional motion blur, simultaneous with translation. Roughly 10–30° of apparent rotation per transition. Smooth momentum, controlled easing. Reads as a camera whip-pan/spin cut through real locations — not an illustrated panel sliding. ## CRITICAL ROTATION RULE Rotation always moves the same way: top of frame tilts right, bottom tilts left. Never reverse mid-sequence. Never make the girl herself spin — only the camera/environment rotates. Her body, head, arms, and legs stay stable and grounded in each shot. ## CAMERA / EFFECTS Push-in/pull-back, rotating whip-pan, directional motion blur, slight scale changes, brief impact shake, beat-synced hard cuts, short freeze moments. Keep effects clean and controlled. ## VISUAL STYLE style_separation: character: clean 2D cel-shaded anime illustration, faithful to Reference Image 1, non-sexualized design environment: cinematic live-action city street style — accurate architecture, signage, blurred/anonymous pedestrians, realistic lighting/reflections/materials retained_elements: the girl's anime style never shifts toward realism; the streets never shift toward illustration. Visual variety comes from location, lighting, outfit, and framing while identity and rendering style stay identical. ## CHARACTER CONSISTENCY Preserve identity from Reference Image 1. Only outfit, pose, framing, location, and lighting may change. No additional characters or duplicates. Background pedestrians stay anonymous/blurred and never resemble the girl. ## RESTRICTIONS Girl stays upright and grounded — body never spins. Clothing changes only between locations — no morphing. Anatomy stays correct — no extra limbs or uncontrolled transformations. No readable text, logos, watermarks, or commercial branding. Camera shake stays brief and controlled — no excessive shake or random unmotivated scene changes. Priority: stable character identity, coherent cinematic city environments, clear outfit changes matched to each location, smooth whip-pan transitions with consistent direction, precise beat synchronization.

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