- Video duration:
- 15s
- Video dimensions:
- 1280 × 720
A Multi-Character Anime Fight in the Infinity Castle
Several sword fighters face red tendril attacks amid blade trails and impact effects.
- Video model
- MiniMax H3
- Video duration
- 15s
- Aspect ratio
- 16:9
- Generation mode
- Not specified
Prompt
Create a 15-second, 16:9, high-end 2D Japanese anime battle sequence with synchronized stereo audio inside the Infinity Castle. Sharp hand-drawn linework, crisp cel shading, high-contrast lighting, deep blacks, crimson Muzan effects, electric-blue water, vivid pink blade trails, white impact flashes, readable fast choreography, fluid body weight, environmental destruction. No 3D CGI, photorealism, subtitles, UI or extra characters. Picture 1 = Muzan Kibutsuji. Keep exact face, white hair, red eyes, pale muscular body, crimson markings and flesh-whip anatomy. Picture 2 = Tanjiro Kamado. Keep exact face, forehead scar, hanafuda earrings, green-black checkered haori and Nichirin sword. Picture 3 = Giyu Tomioka. Keep exact face, dark hair, split-pattern haori and Nichirin sword. Picture 4 = Obanai Iguro. Keep exact face, bandaged mouth, striped haori, Nichirin sword and Kaburamaru. Picture 5 = Mitsuri Kanroji. Keep exact face, pink-green braided hair, white haori and flexible Nichirin sword. Maintain identity, clothing and weapon continuity throughout. SCENE 1 — [0s→3s] Damaged Infinity Castle chamber, tatami floor, broken beams, shoji walls, dust. Muzan stands center; Tanjiro front-left, Giyu rear-right, Obanai opposite side. Low wide push toward Muzan. Muzan suddenly fires multiple flesh whips. One sweeps close past camera and destroys a wooden pillar; another smashes the tatami floor. Tanjiro dashes away, Giyu sidesteps, Obanai bends beneath a whip. Audio: castle creaks, low battle drone, flesh-whip cracks, heavy whooshes, wood splintering. SCENE 2 — [3s→6s] Obanai immediately counterattacks from the right with a winding serpent-like sword path and narrow silver slash trail. Giyu attacks simultaneously from the opposite side using Water Breathing, Fourth Form: Striking Tide, with a strong hand-drawn electric-blue water arc. Use one fast curved orbit around Muzan. Muzan twists and launches two flesh whips to intercept both swords. Brief pure-white impact frame on collision, then sparks, blue water fragments and crimson whip trails. Audio: sword whistles, subtle hiss, rushing water, whip cracks, heavy impact hit. SCENE 3 — [6s→9s] Tanjiro bursts through dust and sprints directly at Muzan. Low side-tracking camera. Tanjiro plants a foot on a broken beam, launches forward and swings diagonally at Muzan. Muzan fires three crossing flesh whips: Tanjiro blocks the first, ducks beneath the second, and the third grazes his shoulder and tears his haori, but he keeps attacking. Brief extreme close-up of Muzan’s red eye reflecting Tanjiro, then return to the fight. Audio: footsteps, cloth snap, breathing, blade whistle, three directional whip cracks, sword impact, cloth tear. SCENE 4 — [9s→12s] The Infinity Castle physically destabilizes: floor tilts, walls shift, beams crack, debris slides and falls. Use a wide canted shot. Mitsuri enters from above already attacking. Her flexible Nichirin sword sweeps in a large vivid-pink elliptical arc. The blade knocks one flesh whip upward, redirects another into a wall and deflects a third while staying visibly connected to her hand. Briefly follow the blade, then return to a wide composition. Audio: structural groan, cracking wood, falling debris, metallic blade-whip sound, multiple blade/flesh impacts. SCENE 5 — [12s→15s] Muzan lands at the center of the fractured chamber, briefly lowers his stance, then releases a violent irregular radial burst of flesh whips. At the same time: Tanjiro attacks from front-left with a rising orange-red sword arc. Giyu attacks from rear-right with a large blue water slash. Obanai attacks low from right with a serpentine sword path. Mitsuri attacks from range, her flexible pink blade curving through the foreground toward Muzan. Use one rapid controlled circular camera move tightening around Muzan.
Prepare inputs and revise the prompt
- Inspect silhouettes and style continuity before adding another action.
- Change one action or camera direction at a time and retain the other settings.
- These are revision and inspection suggestions; the source video is not evidence that the Studio reproduced these changes.