- Durata del video:
- 15s
- Dimensioni del video:
- 1440 × 1080
Rissa in Classe: la Furia dell'Introverso Scatenata
[DESCRIZIONE PERSONAGGIO immagine-1]
- Modello video
- Seedance 2.0
- Durata del video
- 15s
- Rapporto d’aspetto
- 4:3
- Modalità di generazione
- Non specificato
Prompt
[CHARACTER DESCRIPTION image-1] MAIN CHARACTER: Male student, same face as reference image, wearing Indonesian school uniform (white shirt slightly messy, gray tie loosened, grey pants). Calm introvert → transforms into aggressive, precise fighter. Identity must stay perfectly consistent. BULLIES: 4 male students, rough, aggressive, chaotic movement. [ENVIRONMENT/ART STYLE] LOCATION: Old classroom, broken desks, scattered books. ATMOSPHERE: Dark cinematic lighting, dust particles, dramatic shadows, chaotic destruction during fight. STYLE: Ultra-realistic, 4K, gritty cinematic action, natural skin texture, realistic physics. [CAMERA STYLE] Handheld shaky cam, fast whip pans, dynamic tracking, strong impact shake, slow motion on hits. [CINEMATIC TIMELINE - 15 SECONDS TOTAL] SHOT 1 (0-2s) - Calm Main character quietly studying. Slow push-in. Peaceful but rense. SHOT 2 (2-4s) - Bullying Bullies surround him, slam desk, grab collar, throw book. Camera shaky, tension spikes. SHOT 3 (4-5.5s) - Breaking Point Extreme close-up face (image_1). Expression turns cold, focused. Brief silence. SHOT 4 (5.5-8s) - EXPLOSIVE COUNTER Sudden burst - strong slap followed by rapid punch combo ( jab-cross-hook). Heavy impact, camera shake, ultra fast motion. SHOT 5 (8-12s) - CHAOTIC 1v4 FIGHT - Fast dodging and weaving - Counter punches, elbow strikes - One enemy slammed into desk (breaks) - Papers flying, dust exploding Dynamic rotating camera Slow motion on strongest hits SHOT 6 (12-14s) - DOMINATION Main character overwhelms remaining enemies, they fall or back off. Heavy breathing, slight bruises. SHOT 7 (14-15s) - FINAL CLOSE-UP Camera push-in. Intense stare, blood on lip, face must match image_1 perfectly. Cinematic lighting. [IMPORTANT] Use image_1 as facial reference. Face must remain identical across all frames. No morphing, no distortion, stable identity even during fast motion.
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