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Durata del video:
15s
Dimensioni del video:
1280 × 720
Animazione/MiniMax H3

Una città geometrica e un cattivo giallo e nero

Un triangolo, una città geometrica e una figura su un divano rosso formano un'animazione stilizzata.

Modello video
MiniMax H3
Durata del video
15s
Rapporto d’aspetto
16:9
Modalità di generazione
Non specificato
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Prompt

Create a 15-second viral-ready stylized 3D animation with a bold graphic-poster aesthetic, combining 3D cel shading, abstract motion graphics, surreal transformations, and extremely dynamic camera movement. STYLE: Stylized 3D toon/cel-shaded animation, low-poly geometric forms, hard-edged shadows, clean surfaces, exaggerated proportions, strong silhouettes, minimal textures, high contrast. Make the world feel like a graphic poster transformed into 3D space. Avoid photorealism and generic CGI. COLOR PALETTE: Golden yellow, amber, lemon yellow, black, and white dominate the entire video. Metallic gray appears only as a small accent. Red is allowed only on the villain's sofa, liquor, and warning signals. 0–3 SECONDS — INSTANT HOOK: Open with an extreme close-up of a mysterious 3D graphic object rushing directly toward the camera. Suddenly pull the camera backward to reveal a surreal geometric city made of pipes, grids, sliced buildings, blocks, signs, and mechanical structures. Use a dramatic perspective shift and rapid camera rotation. 3–7 SECONDS — ESCALATION: The city begins transforming at impossible speed. Buildings split into geometric pieces, pipes twist through the streets, blocks rotate in mid-air, and graphic symbols explode outward. The camera flies through the environment with aggressive parallax, speed ramps, and seamless transitions. 7–11 SECONDS — CHARACTER + SURPRISE: Reveal the villain sitting on a distinctive red sofa in the middle of the moving city. The villain makes one dramatic gesture. Instantly, the sofa, surrounding architecture, and entire environment transform into a massive surreal 3D geometric structure. Use a rapid push-in followed by a sudden wide shot. 11–14 SECONDS — CLIMAX: Everything accelerates. Yellow and black geometric elements spiral around the camera. Buildings fold, rotate, compress, and reconstruct. Use extreme perspective, fast tracking, graphic match cuts, silhouettes, diagonal masks, distortion, and a powerful final camera movement. 14–15 SECONDS — LOOP: The entire world rapidly collapses into the same graphic object from the opening shot. End on the exact visual composition needed to seamlessly connect back to the first frame, creating a perfect infinite loop. ANIMATION LANGUAGE: Constant motion, squash and stretch, geometric morphing, slicing, flipping, compression, distortion, object transformation, impossible physics, speed ramps, freeze-frame accents, and satisfying visual cause-and-effect. CAMERA: Extreme push-ins, rapid pull-outs, rotating shots, overhead views, low angles, impossible tracking shots, camera-through-object transitions, sudden perspective changes, and dramatic scale shifts. FINAL LOOK: Premium, surreal, energetic, highly stylized 3D cel animation that feels like a living graphic poster. Every second must introduce a new visual surprise. Make the first second immediately attention-grabbing and the final second perfectly loopable.

Preparare i materiali e modificare il prompt

  • Controlla le silhouette e la continuità dello stile prima di aggiungere un’altra azione.
  • Modifica una sola azione o direzione della camera alla volta, mantenendo le altre impostazioni.
  • Questi sono suggerimenti per la modifica e la verifica; il video della fonte non dimostra che Studio abbia riprodotto queste modifiche.

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