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Duración del vídeo:
15s
Dimensiones del vídeo:
832 × 480
Animación/MiniMax H3

Una silueta de asesino en rosa

Una silueta de anime negra, primeros planos de ojos y un título plateado se alternan con el rosa.

Modelo de vídeo
MiniMax H3
Duración del vídeo
15s
Relación de aspecto
No especificado
Modo de generación
No especificado
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Prompt

Use the attached character reference (Image1) as the silhouette base. Create a pastel neo-noir teen-assassin anime title sequence, cut like a music video with hard, punchy edits (no crossfades). Style the character as a flat black silhouette against solid baby-pink gradients (blush pink, bubblegum, rose quartz, cotton-candy white), rendered in bold pop-art compositions with retro shōjo-manga panel breaks, chrome-and-neon accent lines, extreme close-ups on eyes/lips/weapon, and wide skyline or rooftop establishing shots. Alternate fast, kinetic action bursts (sprint, blade draw, spin-kick, hair whip) with hard freeze-frame beats — each freeze holding just long enough to read as a "poster moment." Use motion graphics throughout: speed-lines, halftone dot shading, comic-style impact bursts ("POW"-style but in soft pastel palettes), chromatic glitch flickers, and light streaks trailing off silhouette edges on transitions. Bold typography: chunky, rounded bubble-serif or Y2K-manga-style lettering (like sticker-text or magazine cutouts) slamming into frame on each hard cut, sometimes overlapping the silhouette, sometimes punched into negative space. Title cards should feel like collectible trading-card / vinyl-poster inserts — thick outlines, drop shadows, slight jitter/shake on impact. Finish with the character frozen in full silhouette against a solid baby-pink background as the title logo stamps in with a soft chrome shimmer and a light glitter-dust settle effect. Apply a light VHS/Y2K digicam texture throughout — subtle scan lines, soft chromatic aberration, occasional analog glitch/tracking-line flicker, and faint sparkle/bloom — for a nostalgic early-2000s music-video finish (instead of film grain/dust, since there's no rugged western texture here). BGM: hard-hitting electronic / drum-heavy future bass with aggressive drops, risers, sub hits and glitch fills locked to every cut. Sneaker impacts, whooshes, glass shatters, window-slam hits and typography slams are rhythmic sound-design elements. Peak at CUT 12 and end with a cold electronic logo stinger. Premium AAA quality, anime-inspired cinematic rendering, stylish and explosive, strong graphic-design identity, consistent character design, exactly 13 cuts.

Preparar los materiales y ajustar el prompt

  • Revisa las siluetas y la continuidad del estilo antes de añadir otra acción.
  • Sustituye las referencias por materiales propios que tengas permiso para utilizar y añade cada función indicada. La falta de materiales puede impedir reproducir el ejemplo.
  • Estas son sugerencias de ajuste y revisión; el vídeo de la fuente no demuestra que Studio haya reproducido estos cambios.

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