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Video süresi:
15s
Video boyutları:
3840 × 2160
Sinematik hikâyeler/Seedance 2.0

Yüksek Hızlı Yörüngesel Ana Gemi Düellosu

Parlayan bir gezegenin üzerinde uzaylı bir gökyüzü: Yüksek hızlı yörüngesel düelloda iki dev ana gemi, sürekli pozisyon değiştiriyor, asla sabit durmuyor, küçük bir elit savaşçı filosu tarafından destekleniyor. C

Video modeli
Seedance 2.0
Video süresi
15s
En boy oranı
16:9
Üretim modu
Belirtilmedi
Benzerini oluştur

İstem

Alien sky above a glowing planet: two massive capital ships in a high-speed orbital duel, constantly repositioning, never stationary, supported by a small wing of elite fighters. Combat is tactical, fast, and asymmetric. Wide orbital shot: both ships curve along different trajectories around the planet, never aligned, trading long-range fire across distance. Dynamic sweep: camera arcs with one ship as it rolls to present shielded sections, deflecting incoming fire while returning calculated shots. Cut across space: the opposing ship accelerates laterally, changing angle, forcing shots to miss or glance off shields. Fighter deployment: small units launch mid-maneuver, already compensating for velocity, diving toward predicted intercept points. High-speed tracking: camera follows a fighter cutting diagonally across the battle, threading between long-range beams and debris. Near-miss moment: a capital ship’s main weapon fires slightly off-target due to motion, the beam slicing past and grazing structure instead of a direct hit. Tactical shift: one ship uses the planet’s curvature, dipping lower into atmosphere glow, partially obscured, forcing the other to adjust trajectory. Precision breach: fighters exploit a brief shield misalignment during a turn, striking a localized section without stopping the flow of battle. Damage response: the hit ship doesn’t stall; it rolls, vents energy, and accelerates away, stabilizing while still firing backward. Final escalation: both ships now on intersecting but offset paths, firing continuously while moving at high speed, the battlefield stretching across space instead of collapsing into a single point. No hovering, no direct standoffs, constant motion, realistic spacing, tactical positioning, momentum-driven combat, cinematic but physically grounded, high-detail sci-fi realism.

Girdileri hazırlayın ve istemi düzenleyin

  • Tek bir kamera rotasını koruyun ve kadrajı amaçlandığı gibi değiştirip değiştirmediğini kontrol edin.
  • Her seferinde yalnızca bir eylemi veya kamera yönünü değiştirin; diğer ayarları koruyun.
  • Bunlar düzenleme ve kontrol önerileridir. Kaynak video, Studio’nun bu değişiklikleri yeniden oluşturduğunun kanıtı değildir.

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