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İstem kitaplığına dön
Video süresi:
15s
Video boyutları:
720 × 1280
Ürünler ve reklamlar/MiniMax H3

Kaze’nin Oyuncu İstatistikleri Ekranı Güçleniyor

Kaze ve futbol topu karanlık bir tarama geçişinden çıkar, isim plakası, seviye, genel puan ve özellik çubukları animasyonla yerleşir. Orijinal video: 15s · 720×1280. Yaratıcı tam versiyonu yayınladı.

Video modeli
MiniMax H3
Video süresi
15s
En boy oranı
9:16
Üretim modu
Referanstan video
Benzerini oluştur

İstem

@[ref img] is the sole visual authority for Kaze, the football, the complete player-stats interface, typography, numbers, icons, colors, lighting, layout, and vertical composition. Animate this exact screen without redesigning it. Preserve all existing labels and final stat values. [Goal] Create a polished 15-second anime sports-game player stats screen opening. Use one continuous, locked, straight-on full-screen composition with no camera movement, cuts, cropping, or perspective distortion. [Sequence] 0–2.2 seconds: Begin from near-black teal. A faint horizontal scanner passes downward, revealing Kaze’s silhouette and the outer edges of the interface. Fine particles and dim mint circuitry flicker awake. 2.2–5.5 seconds: The header, KAZE nameplate, role badge, level panel, and overall panel resolve through clean line-draw animations. Kaze emerges fully from shadow, takes a controlled breath, subtly shifts her shoulders and raised arm into the referenced pose, then fixes an intense gaze toward the viewer. Her hair, ribbons, and loose clothing react naturally to a growing current of wind. The football begins a slow, stable rotation beside her hand. 5.5–10.8 seconds: The large overall score counts rapidly upward and lands precisely on 92. The level settles on 46. Each attribute bar fills smoothly from left to right in sequence—Speed 93, Power 91, Control 88, Stamina 90, Agility 94, Technique 89—each landing with a restrained mint pulse. The radar chart draws outward from its center and locks into the exact final polygon. Skill cards activate from top to bottom; their icons flare briefly while the ACTIVE and ULTIMATE states illuminate. 10.8–13.3 seconds: The player ID strip and bottom navigation fade and slide into their exact final positions. The wind energy around Kaze accelerates clockwise, wrapping around the rotating ball and sweeping behind her body with layered luminous trails. Kaze tightens her hand, leans slightly into the current, and gives one natural blink; preserve her identity, anatomy, costume, and right-side placement. 13.3–15 seconds: The energy arc reaches a bright controlled crest, then settles into a living idle pulse. Hold the fully assembled screen matching @[ref img] exactly. Kaze continues subtle breathing; hair and ribbons drift, the football rotates slowly, particles shimmer, and all stats remain stable and readable. Use crisp premium game-UI motion, clean 2D anime character animation, subtle depth between Kaze and the interface, and stable legible typography. Keep every panel, icon, label, number, and geometric boundary fixed once revealed. Do not introduce new text, extra characters, additional objects, logos, captions, or UI elements. Audio: low electronic boot hum, delicate scanning ticks, short confirmation tones as values lock, rising airy wind around the ball, soft cloth movement, and one refined completion chime. No dialogue and no music.

Girdileri hazırlayın ve istemi düzenleyin

  • Işığı değiştirmeden önce ürünün şeklinin ve üzerindeki yazıların net kaldığından emin olun.
  • Referansları kullanım hakkına sahip olduğunuz kendi girdilerinizle değiştirin ve listelenen her rolü ekleyin. Eksik girdiler, örneğin yeniden oluşturulmasını engelleyebilir.
  • Bunlar düzenleme ve kontrol önerileridir. Kaynak video, Studio’nun bu değişiklikleri yeniden oluşturduğunun kanıtı değildir.

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