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Video duration:
10s

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Animation/Source video example

2D Hand-Drawn Dog Reaction Game

A 10-second, 4:3 game video featuring a cute beagle dodging hands in a minimalist, hand-drawn reaction game interface.

Video model
MiniMax H3
Video duration
10s
Aspect ratio
Not specified
Generation mode
Reference to video
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Prompt

Generate a 10-second, 4:3 horizontal game video, overall like a minimalist cute 2D hand-drawn reaction game interface. Keep the shot fixed, no camera movement, no zoom, background clean, retain warm paper texture and crayon/colored pencil hand-drawn lines. The protagonist is always the same mischievous little beagle: round Q-version body, short legs, big floppy ears, round long snout, short perky tail, half-squinted lazy and punchable expression. The little beagle's body can be exaggeratedly stretched, flattened, arched, and side-dodged like a rubber band, but its identity and art style remain consistent. The video is a fast-paced small game operation process of "press direction keys to dodge the hand." The bottom of the screen always has a row of hand-drawn direction arrow UI, arrows include up, down, left, right four directions. At the start of each operation beat, the corresponding direction arrow quickly becomes solid highlighted, and hand-drawn circle ripples, short radial lines, small stars, or paw print feedback appear. The top retains a lightweight hand-drawn HUD: three small hearts in the top left, a thin hand-drawn progress bar in the top middle, a small bone icon and a few doodle decorations in the top right. Decorations should be sparse and cute, not blocking the protagonist, hand, or direction arrows. Do not include any readable text, no modern electronic UI, no real photographic effects. Core gameplay rules: Image 1, when the bottom "up" arrow is highlighted, the hand extends upward from the bottom of the screen, the little beagle must arch its body upward to dodge, body forming an exaggerated semi-circular bridge. Image 2, when the bottom "down" arrow is highlighted, the hand presses down from the top of the screen, the little beagle must flatten its body close to the ground to dodge, front half flattened, back half raised. Image 3, when the bottom "right" arrow is highlighted, the hand extends horizontally from the right side of the screen, the little beagle must stretch its body to the left to dodge, ears flying, front paws grabbing the ground. Image 4, when the bottom "left" arrow is highlighted, the hand extends horizontally from the left side of the screen, the little beagle must slide to the right to dodge, body compressing and side-dodging like a spring. All hand directions, arrow highlight directions, and little beagle dodge actions must correspond one-to-one, no misalignment.

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