- Długość filmu:
- 15s
- Wymiary filmu:
- 1280 × 720
Przebudzenie cieni płynnych w katedrze zaćmienia
Ogromna opuszczona katedra stoi na bezkresnej czarnej pustyni pod bladym zaćmieniem. Architektura jest niemożliwa: gotyckie łuki wyginające się do środka, kolumny z czarnego marmuru, s
- Model wideo
- Seedance 2.0
- Długość filmu
- 15s
- Proporcje obrazu
- 16:9
- Tryb generowania
- Nie określono
Prompt
A gigantic abandoned cathedral stands in an endless black desert under a pale eclipse. The architecture is impossible: gothic arches bending inward, columns made of black marble, stained-glass windows showing moving silhouettes instead of saints. Fine ash drifts through the air like slow snow. Opening frame: a slow dolly forward through the cathedral entrance. The floor is covered with thousands of sleeping shadows lying flat like bodies without owners. At the 2-second mark, the eclipse light touches the floor. The shadows begin waking. They peel away from the stone surface, stretching upward into thin humanoid forms. Their movements are slow, fluid, and unnatural, like ink rising through water. The stained-glass windows crack from inside, releasing beams of inverted light , black rays cutting through pale dust. The camera glides between the shadow figures as they silently turn toward the altar. Their edges flicker, sometimes solid, sometimes smoke. Every step they take leaves a ripple across the floor as if the stone were liquid. VFX escalation: the cathedral walls begin breathing, expanding and contracting with low pressure waves. The ceiling fractures open, revealing a sky filled with rotating eclipses. The sleeping shadows fuse together into a massive winged silhouette above the altar. Velocity ramp: a stained-glass window explodes inward ,shards suspended mid-air, each shard reflecting a different impossible sky. Final moment: the winged shadow lowers its face toward the camera, but its face is only a doorway filled with moving stars. Hyper-artistic gothic surrealism, slow cinematic motion, volumetric ash, inverted light beams, liquid shadow simulation, dreamlike horror atmosphere, 4K.
Przygotuj materiały i dopracuj prompt
- Zachowaj jeden tor ruchu kamery i sprawdź, czy zmienia kadr zgodnie z zamierzeniem.
- Zmieniaj tylko jedno działanie lub kierunek ruchu kamery naraz, pozostawiając pozostałe ustawienia bez zmian.
- To wskazówki dotyczące modyfikacji i sprawdzania rezultatów. Film ze źródła nie dowodzi, że Studio odtworzyło te zmiany.