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프롬프트 목록으로 돌아가기
영상 길이:
21s
영상 크기:
1920 × 1080
영화 같은 이야기/Seedance 2.0

일본 너클볼 골

@image1(측면 궤적 다이어그램)과 @image2(상단 궤적 다이어그램)을 공의 비행 경로에 대한 정확한 참고 자료로 사용하세요. @Image1의 빨간 선이 공의 속도를 정의합니다.

영상 모델
Seedance 2.0
생성 영상 길이
10s
화면 비율
16:9
생성 모드
지정되지 않음
비슷하게 만들기

프롬프트

Use @image1 side-view trajectory diagram) and @image2 (top-down trajectory diagram) as the exact reference for the ball's flight path. The red line in @Image1 defines the ball's vertical arc — rising sharply after the kick, peaking around the halfway line, then dipping down hard into the left goal (knuckleball dip). The red line in @Image2 defines the ball's horizontal route — traveling diagonally from the kick spot near the halfway line straight toward the goal in the lower-left, curving only slightly at the very end into the corner. The ball is kicked from the point labeled "キック" and ends inside the goal labeled "ゴール". Shot count: 4 | Duration: 10s | Aspect ratio: 16:9 CONTEXT: Fictional FIFA World Cup match, Japan vs Denmark. Packed stadium under bright daylight, green striped pitch. A Japanese national team player — blonde hair, left-footed (southpaw), blue Japan home kit — takes a long-range direct free kick. The ball is struck with no spin (knuckleball), so it flies fast and straight, then suddenly dips and dives into the top corner of the Denmark goal. STYLE: cinematic sports broadcast realism, 4K ultra-high resolution, natural daylight, sharp detail, realistic grass and stadium crowd, smooth slow-motion accents, stable footage, no jitter, no distortion, no deformation, photorealistic players. [0s – 2.5s] SHOT 1 — THE STRIKE. Low-angle medium shot behind the blonde left-footed Japanese player. He plants his right foot and swings his left foot through the ball with a clean, flat no-spin contact. Camera: slow push-in. Crowd noise swells. [2.5s – 5s] SHOT 2 — RISING FLIGHT (side view). Side-on tracking shot following the ball as it rises and climbs over the halfway line, exactly matching the upward arc of the red line in @Image1. The ball wobbles slightly with no rotation. Camera: smooth lateral tracking with the ball. [5s – 7.5s] SHOT 3 — THE DIP (overhead transition). High overhead angle showing the ball cutting diagonally across the pitch toward the lower-left goal, matching the route of the red line in @Image2, then dipping downward. Camera: high aerial following the ball's path. [7.5s – 10s] SHOT 4 — THE GOAL. Behind-the-goal shot. The ball dives into the top corner of the Denmark net, rippling the netting. The goalkeeper dives too late. Camera: slow pull-out as the crowd erupts. Slow-motion on the net ripple. Audio: live stadium ambience, rising crowd roar, sharp ball-strike sound, explosive goal celebration. Avoid: jitter, distortion, blur, deformation, extra players blocking the ball, wrong-footed kick (must be LEFT foot), spinning/curling ball (must be knuckleball, no spin). NO SUBTITLES. NO TEXT ON SCREEN. NO CAPTIONS. NO WATERMARKS.

입력 자료 준비 및 프롬프트 수정

  • 카메라 이동 경로를 하나로 유지하고 구도가 의도대로 바뀌는지 확인해 주세요.
  • 참고 자료를 사용 권한이 있는 본인 자료로 교체하고 나열된 각 역할에 맞게 추가해 주세요. 자료가 누락되면 예제를 재현하지 못할 수 있습니다.
  • 이는 수정과 확인을 위한 제안입니다. 출처의 영상은 Studio가 이러한 변경 사항을 재현했다는 증거가 아닙니다.

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