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프롬프트 목록으로 돌아가기
영상 길이:
15s
영상 크기:
3840 × 2160
영화 같은 이야기/Seedance 2.0

고속 궤도 자본함 결투

빛나는 행성 위 외계 하늘: 두 개의 거대한 자본함이 고속 궤도 결투 중, 끊임없이 위치를 바꾸며 정지하지 않고, 소수 정예 전투기 편대가 지원합니다.

영상 모델
Seedance 2.0
영상 길이
15s
화면 비율
16:9
생성 모드
지정되지 않음
비슷하게 만들기

프롬프트

Alien sky above a glowing planet: two massive capital ships in a high-speed orbital duel, constantly repositioning, never stationary, supported by a small wing of elite fighters. Combat is tactical, fast, and asymmetric. Wide orbital shot: both ships curve along different trajectories around the planet, never aligned, trading long-range fire across distance. Dynamic sweep: camera arcs with one ship as it rolls to present shielded sections, deflecting incoming fire while returning calculated shots. Cut across space: the opposing ship accelerates laterally, changing angle, forcing shots to miss or glance off shields. Fighter deployment: small units launch mid-maneuver, already compensating for velocity, diving toward predicted intercept points. High-speed tracking: camera follows a fighter cutting diagonally across the battle, threading between long-range beams and debris. Near-miss moment: a capital ship’s main weapon fires slightly off-target due to motion, the beam slicing past and grazing structure instead of a direct hit. Tactical shift: one ship uses the planet’s curvature, dipping lower into atmosphere glow, partially obscured, forcing the other to adjust trajectory. Precision breach: fighters exploit a brief shield misalignment during a turn, striking a localized section without stopping the flow of battle. Damage response: the hit ship doesn’t stall; it rolls, vents energy, and accelerates away, stabilizing while still firing backward. Final escalation: both ships now on intersecting but offset paths, firing continuously while moving at high speed, the battlefield stretching across space instead of collapsing into a single point. No hovering, no direct standoffs, constant motion, realistic spacing, tactical positioning, momentum-driven combat, cinematic but physically grounded, high-detail sci-fi realism.

입력 자료 준비 및 프롬프트 수정

  • 카메라 이동 경로를 하나로 유지하고 구도가 의도대로 바뀌는지 확인해 주세요.
  • 동작이나 카메라 방향을 한 번에 하나씩 바꾸고 나머지 설정은 유지해 주세요.
  • 이는 수정과 확인을 위한 제안입니다. 출처의 영상은 Studio가 이러한 변경 사항을 재현했다는 증거가 아닙니다.

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