03:00:0050% 할인받기
프롬프트 목록으로 돌아가기
영상 길이:
15s
영상 크기:
1280 × 720
애니메이션/MiniMax H3

다채로운 페인트 무기 선택 화면

다채로운 페인트 무기 선택 화면용 H3 출력입니다. 이 페이지는 원본 X 소스 링크를 유지합니다. 공개 프롬프트는 번역, 재작성 또는 공동 작업 없이 그대로 보존됩니다.

영상 모델
MiniMax H3
영상 길이
15s
화면 비율
16:9
생성 모드
참고 자료로 영상 생성
비슷하게 만들기

프롬프트

Use Image 1 for the character, Image 2 for the UI style, and use the uploaded weapon selection image as the reference for all paint weapons. The selectable weapons should closely match the colorful ink guns shown in the reference image, including compact paint shooters, dual paint pistols, heavy paint cannons, bucket/slosher weapons, large paint brushes, paint rollers, sniper-style paint rifles, and other stylized colorful ink weapons. Match their playful proportions, vibrant colors, chunky plastic construction, and game-like appearance while avoiding exact logos or branding. [0–2 seconds] High-angle overhead shot. The character stands on a vivid, highly saturated purple floor, looking up toward the camera, matching Image 1 exactly. A colorful game menu matching Image 2 appears on the right: START NEW GAME, CONTINUE (highlighted), SETTINGS, EXIT GAME. Player profile MINIMAX appears in the top left. The cursor selects CONTINUE. [2–4 seconds] The camera pushes toward her right hand. A PAINT WEAPON SELECT panel slides in, using the uploaded weapon selection screen as its layout and visual reference. Multiple colorful paint weapons are displayed exactly like the reference image in a grid with rarity and level indicators. The cursor moves between different weapons. Every time a weapon is highlighted, the paint gun in her hands instantly transforms into the selected model with colorful ink particles, playful mechanical animation, spinning parts, and glossy paint effects. She remains standing throughout. [4–7 seconds] The camera smoothly arcs around her left side. The selector rapidly cycles through many weapons from the reference image: compact paint shooters, oversized paint brushes, dual paint pistols, heavy paint cannons, bucket-style splash weapons, sniper paint rifles, giant paint rollers, and experimental ink launchers. With each selection, the weapon in her hands changes immediately to match the highlighted weapon while she naturally adjusts her grip. Every swap is accompanied by bursts of colorful ink, animated UI effects, splashing paint particles, and satisfying transition animations. [7–8.5 seconds] Pull back to a medium shot. CONFIRM LOADOUT flashes. The cursor clicks it. All UI panels collapse and disappear. She confidently spins the selected paint weapon once before resting it on her shoulder, remaining in a relaxed standing pose. [8.5–10 seconds] A colorful LOADING bar fills from 0% to 100%. The purple testing room dissolves beneath spreading ink splashes that transition into the game world. [10–15 seconds] The world loads into a bright, colorful ink-covered city filled with graffiti, paint-coated streets, animated billboards, moving NPCs, and playful architecture. The camera settles into a third-person view behind the character. HUD elements fade in: minimap, health, paint gauge, current weapon icon matching the selected weapon, ammo counter, and objective marker. She runs forward while firing the selected colorful paint weapon, coating walls, streets, obstacles, and scenery with thick, glossy paint that matches the weapon's color.

입력 자료 준비 및 프롬프트 수정

  • 다른 동작을 추가하기 전에 실루엣과 스타일의 일관성을 확인해 주세요.
  • 참고 자료를 사용 권한이 있는 본인 자료로 교체하고 나열된 각 역할에 맞게 추가해 주세요. 자료가 누락되면 예제를 재현하지 못할 수 있습니다.
  • 이는 수정과 확인을 위한 제안입니다. 출처의 영상은 Studio가 이러한 변경 사항을 재현했다는 증거가 아닙니다.

더 둘러보기