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프롬프트 목록으로 돌아가기
영상 길이:
15s
영상 크기:
1280 × 720
영화 같은 이야기/MiniMax H3

빨간 머리 전사가 화살을 맞고 쓰러집니다

빨간 머리의 이중 검 전사가 불타는 전장을 돌진하고, 화살을 맞은 후 비틀거리며, 불꽃과 무기가 떨어지는 가운데 땅에 추락합니다. 네이티브 비디오 출력

영상 모델
MiniMax H3
영상 길이
15s
화면 비율
16:9
생성 모드
참고 자료로 영상 생성
비슷하게 만들기

프롬프트

For the target video, at 0.00 seconds into the target video, <Picture 1> (from [Shot 1]) is fully referenced. integrated_multimodal_description: [Shot 1] Live-action, cinematic realism, epic fantasy war climax, hyper-real and tragic. The same red-haired female warrior from <Picture 1> is fully preserved in face, hair, body proportions, dual swords, armor, burning battlefield, skulls, spears, smoke, embers, sparks, and infernal war atmosphere. IMAX 70mm film grain, inspired by Nolan cinematic aesthetics, photorealistic natural color grading with charcoal black, umber, dark ochre, ash gray, and pale amber interwoven. The whole video is one continuous shot with no cuts. The camera stays low and close, retreating under pressure while also making slight side drift, subtle breathing-like push-pull, one short impact disturbance, a curved move around her front-side during the breakdown, and a low dipping follow into the fall. From 00:00.000 to 00:04.500, she charges straight toward the lens at high speed, chest angled slightly toward camera-left, head forward, eyes locked ahead, mouth slightly open, breathing hard, shoulders and core tight. One sword drives low at frame-right, the other opens wider at frame-left. Hair, straps, armor, cloth, and blades all carry strong secondary motion. Embers cross the lens and flames boil behind her. From 00:04.500 to 00:06.200, a heavy arrow blasts in from the off-screen right-front side and hits high in her right upper torso near the shoulder and chest. The impact is like a hammer: right shoulder jerks back, chest contracts, head and neck snap slightly rearward, and her breath is cut off. The camera gives one short force reaction. From 00:06.200 to 00:10.500, she does not fall immediately. She forces half a step to one and a half more steps forward while losing control: upper body tipping backward, lower body still trying to drive ahead, compensation steps failing, pain and disbelief visible in her face. The camera arcs around her front-side to watch the breakdown. One sword slips free first and is thrown or dropped; the second weapon also loses control and falls out of its attack line. Hair, shoulders, arms, armor, leather, and weapons all lag with visible inertia while sparks and fire whip around her. From 00:10.500 to 00:13.200, the collapse fully breaks through in layers: upper body whips farther back, chest and shoulder are dragged open by the wound, legs try one last catch and fail, knees buckle, and she slams backward or diagonally backward with heavy force. The camera follows the fall with a low dipping angled movement. From 00:13.200 to 00:15.000, her body and weapons hit the ground with one deep heavy impact, throwing up dust, embers, sparks, and debris. The camera stays low with a small drifting or sinking continuation, holding her as a fallen legend rather than a weak victim. Fire and battlefield ash keep moving to the end. overall_soundscape: Heavy running footfalls, armor and weapon movement, wind, ember crackle, distant fire roar, arrow whistle, brutal impact into armor and body, broken breath, stumbling loss of control, weapon drops, and one deep final body-and-metal crash. non_diegetic_music: N/A

입력 자료 준비 및 프롬프트 수정

  • 카메라 이동 경로를 하나로 유지하고 구도가 의도대로 바뀌는지 확인해 주세요.
  • 참고 자료를 사용 권한이 있는 본인 자료로 교체하고 나열된 각 역할에 맞게 추가해 주세요. 자료가 누락되면 예제를 재현하지 못할 수 있습니다.
  • 이는 수정과 확인을 위한 제안입니다. 출처의 영상은 Studio가 이러한 변경 사항을 재현했다는 증거가 아닙니다.

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