- Videodauer:
- 10s
- Videoabmessungen:
- 1260 × 720
Eine Anime-Figur tritt am niedrigen Barren auf
Eine orange gekleidete Figur führt einen Handstand und Stützbewegungen auf niedrigen Barren aus.
- Videomodell
- MiniMax H3
- Videodauer
- 10s
- Seitenverhältnis
- Nicht angegeben
- Generierungsmodus
- Nicht angegeben
Prompt
[Push in] STYLE LOCK: the entire video stays in the exact same visual style, medium, and rendering as the attached reference image in every frame — same art style, same level of realism, same color treatment. Never convert the style: a 2D illustration stays flat 2D animation, a photo stays live-action realistic. No shift into 3D CGI render, no repainting, no style drift. IDENTITY LOCK: the athlete is the person from the attached reference image. Keep the exact same face, hairstyle, body build, and outfit throughout. Do not redesign the person. SETTING: a minimalist gym in the same style as the reference image — plain wall, floor mats, a pair of low parallel push-up bars at the center, soft daylight from the left. ACTION, one continuous take: the athlete starts crouched behind the push-up bars, gripping a handle in each hand, then lifts the hips and presses up into a perfectly vertical handstand on the bars — legs locking straight up, toes pointed. Then one slow handstand push-up: elbows bend, the head lowers between the bars below hand level, then the arms press back to full lockout. Then the shoulders tip forward and both legs lower together in a slow arc until the body is horizontal, parallel to the floor — a straight-body planche on the bars, only the hands touching the bars — held one beat. Finally the feet lower to the mat, the athlete releases the bars, rises to a tall stand, takes one breath, and looks directly into the camera with a calm confident expression. Final frame: steady eye contact. PHYSICS: gravity always applies, both hands stay gripping the bar handles at every moment, the bars never move. Slow, controlled, strength-based movement with correct human biomechanics — no floating, no extra limbs, no morphing. Feet touch the floor only in the final stand-up. CAMERA: one slow push in from a wide full-body front view to a medium shot, ending on the standing athlete. AUDIO: quiet room tone and steady breathing only — no voices, mouth stays closed.
Eingaben vorbereiten und den Prompt anpassen
- Prüfe Silhouetten und einen einheitlichen Stil, bevor du eine weitere Handlung hinzufügst.
- Ersetze Referenzen durch eigene Materialien, für deren Nutzung du berechtigt bist, und füge sie für jede angegebene Rolle hinzu. Fehlende Eingaben können die Reproduktion des Beispiels verhindern.
- Dies sind Vorschläge zum Anpassen und Prüfen. Das Quellvideo belegt nicht, dass Studio diese Änderungen reproduziert hat.